For more than two years Clash of Clans has consistently drawn players to its village building and strategy gameplay. Generating millions for Finnish publisher Supercell, Families has inspired countless imitators in the freemium market. Despite growing competition Families continues getting users and fans through its high amount of polish, simplicity, and an active community of players. Those seeking a freemium village contractor probably will not do substantially better than this, but anyone looking for a deeper gaming experience would be best served looking elsewhere.
We open on a fairly unimpressive plot of land dotted with mostly useless rocks and trees along with a few workers already milling around diligently awaiting their first orders. A brief tutorial lays out the groundwork: mine gold (in convenient coin form) and crop a mana-like material referred to as elixir, spend these resources on updating your Town Hall and setting down a few defensive cannons as well as continuously upgrading your resource farms for an increasingly significant flow of supplies. Agio currency exists in the type of Gems, used for speeding up production or purchasing missing resources for generation.
Like most freemium games, we’re given a reasonable endowment at the start of the game that seems to run out nearly instantly. A couple of Stone can be found from removing trees or rocks from your kingdom’s plot, but this procedure takes gold or elixir together with time and so offers little aid from the waiting game. The town-building elements are pretty in line with others in the genre but are exceptional to imitators. But unless one is compelled by the game’s admittedly fun aesthetic there is not much setting it apart. It appears like the polish which comes with being a more high end name in the genre gives the developers a lot of assurance or simply pressure to sells us on the in-program-purchases, and with no real deluxe content to unlock we are more or less paying for the ability to play the game in smaller increments. A similar version are available in most freemium games but in Clash of Clans the system seems particularly unforgiving.
There is unquestionably Colliding in the game and it’s easily the best part. Fight appears to be the mechanic the developers are most jazzed about (they are almost certainly more jazzed about their millions of dollars). From the barracks we train our military, another waiting or plunking-down-a-Gem game, made up first of Barbarians. These blonde flat-topped and mustachioed sword wielders may look fearsome but they offer little more than (literal) cannonfodder as the front line combatants of your military.
Fight is deceptively challenging and we are treated first to the game’s pretty robust single-player campaign. Goblins have attacked your village for whatever reason and it’s your responsibility to bring the hammer down on the small green jerks. Each level functions like an inversion of your dwelling realm: a goblin encampment sits in the middle of the playing field encompassed by a system of walls and defensive weapons (cannons, watchtowers, etc.) with the most important constructions being the goblins’ Town Hall and Resource larders. In a inverse tower defense kind construction the player deploys troops strategically to minimize casualties and optimize loot acquired from assaulting these constructions. Defeating a level requires a specific number of enemy buildings destroyed as signaled by a percent established rating system, 1 star is all you must continue.
It is fun figuring out the best means to approach these scenarios, figuring out where to release your troops to weave their way in and around enemy defenses immediately becomes hard and pleasing. Player-versus-Player operates much in precisely the same way with the NPC goblins replaced by real kingdoms assembled by other players. Participating in PvP opens you up to being assaulted yourself, removing your ‘Shield’ or temporary resistance, so constructing defenses instantly becomes a priority. Want to learn more about hack de clash of clans? Visit this page. Again it is fairly enjoyable to strategize and the basic system of Walls and Projectiles can be worked into an adequate quantity of chances. Unfortunately, the quickly punishing resource demands quickly take the air out of the entire process. By the same token if you’re willing to wait or spend the money, wait and spend away, it simply isn’t for me.
For better or worse, Clash of Clans signifies a certain pedigree of game we are by now well familiar with. Town-building, resource grinds, and micro transactions- welcome to mobile gaming. There is a lot to criticize about these titles if your personal tastes do not match up with the experience but, ultimately it is impossible to doubt their success and by extension, appeal with a broad assortment of players. Conflict of Clan’s alliterative title shows its differentiation, from the light but polished fantasy-cartoon aesthetic to gameplay finest spent cooperating and competing with others, this is a novel you’ll be fine to judge by the cover.